Clicking, Feeling:
Introduction to Interactive Design
T/Th 9:30AM–12:15PM
Jan 18, 2022–Apr 29, 2022
Class meetings on Gather
Final Critiques:
Room 108, Art Building
Office Hours by Appointment
Projects
Project 1: Space—Place—Artifact
Due: Tuesday, March 1
Choose a place, it can be a real place, or be made up. Metaphorical spaces are also encouraged for this project.
<a>
tags. Your original writing should be included on
one of these pages, the order/location in which it appears is up to you. Project 2: Print to Screen
FINAL CRIT: April 5
Design a new layout for a text you find from the library using HTML and CSS. Your interactive experience should invite the reader to experience not only the story, but also your interpretation of the story. Use what you’ve learned so far—hypertext, responsive design, color, html, css—to transform this story from a print experience to a reading experience that is lives in the browser.
Metaphor is the meeting point, not of two words, but of two structures.
— Ulises Carrión
“Unrestricted by sequence, in hypertext we may create new forms of writing which better reflect
the structure of what we are writing about; and the readers, choosing a pathway, may follow
their interests or current line of thought in a way heretofore considered impossible.”
— Ted Nelson, “Hyperworld” 1987
OBJECTIVES
REQUIREMENTS
CONSIDER
Do not try to illustrate the text. The least successful projects will be ones that try to visualize the text literally. Remember this project is also about how YOU are interpreting the text.
This project is adapted from Sasha Portis’ assignment; “Stories as Networks.”
Project 3: Instruction (Scavenger Hunt)
FINAL CRIT/GAME DAY: Tuesday May 3, 11am-1pm
In groups of two, design a scavenger hunt experience for another group to follow. Each group should come up with 16 sets of instructions. The games you design should hybridize physical and digital space—think about how the two connect to each-other.
Score
In the visual arts the term score is borrowed from music to refer to a predetermined series of physical, verbal, or musical actions conceived by an artist and meant to be reinterpreted.
The creation of a performance score in an artwork usually means that the work is not entirely ephemeral; the existence of a score means that it can be re-created or reinterpreted either by the artist himself or by a third party. In this sense the score becomes both a form of documentation and preservation of an artistic idea and a relatively flexible structure that usually allows a certain degree of interpretation of the work.
In the area of visual performance art, the score has become a crucial tool for structuring a composition, often becoming a conceptual scaffolding that provides focus and direction to a given performative work.
Furthermore, scores in the visual arts have been taken to realms outside their traditional existence as published or written description; they can also exist as a verbal agreement (as for Tino Sehgal) or a loose set of instructions (as in some Fluxus pieces). Further to be explored is the notion of the social score—the process by which, as artists merge life with art, social behavior becomes an extension of the structured/scripted artwork.
—Pablo Helguera
Scavenger Hunt
noun
a game, typically played in an extensive outdoor area, in which participants have to collect a number of miscellaneous objects.
Wikipedia Definition:
A scavenger hunt is a game in which the organizers prepare a list defining specific items, which the participants seek to gather or complete all items on the list, usually without purchasing them.
Usually participants work in small teams, although the rules may allow individuals to participate. The goal is to be the first to complete the list or to complete the most items on that list. In variations of the game, players take photographs of listed items or be challenged to complete the tasks on the list in the most creative manner.
REQUIREMENTS
GAME DAY: Tuesday May 3, 11am-1pm
SCHEDULE
APRIL 12
APRIL 14
APRIL 19:
Pages 1-7 Due
APRIL 21:
Pages 8-11 + Coded drafts and visual sketches for Page 18 Due
APRIL 26:
Pages 12-17 Due
APRIL 28:
Page 18 Due
MAY 3:
GAME DAY
Exercises
Exercise 1
Exercise 2
What is for dinner? What’s on the table? In this exercise you will use HTML tables to recreate your dinner table, and then use CSS to give it some style.
Exercise 3
Exercise 4
caption
tag, for alt text use the alt text attribute
alt=”alt text goes here”
. Use the width and height attributes to size your photos:
width=”number goes here ” height=”number goes here ”
Exercise 5      Image Map Workshop
Exercise 6      Touching-Feeling: Workshop with Mengyi Qian